Animal Crossing fans have continually struggled with wanting to do more, but we all know that there’s no hope of Nintendo answering our pleas in a future update. The 2.0 update gave us SO MUCH, but Nintendo also told us we won’t get more. So here we are, a year after the amazing 2.0 update and still playing but longing for more. If you want to hear more about that update, check out my post: New Update, Who Dis? Keep reading here for my opinion on how Dinkum is the answer to our ACNH frustrations.

1. Island Space

From the beginning, ACNH has been problematic because players are limited to a single island per console. That means you can’t even get an extra island by making an alt account on your Switch. Alt accounts will just give you more houses on what might already be a very crowded island.

You island in ACNH is relatively small compared to similar games. There’s no way to expand the island, so if you want more creative space, you have to add more houses or decorate more vacation homes with the Happy Home Paradise DLC.

Alternatively, Dinkum offers you a much larger island and you can start shaping the world as soon as you’re able to buy a shovel. Want to extend your shoreline? Scoop up some sand and dump it in the water along your coast. It’s really that simple. You can also create as many characters/island as you’d like!

Just take a look at the size of this map. The style of it gave me some major Valheim vibes, though it’s not quite as large (and potentially overwhelming).

Lady Dynamo's Dinkum Island Map
Lady Dynamo’s Dinkum Island Map

2. Rotating Buildings

A constant struggle in ACNH builds is that you can’t turn the camera or the buildings. Some creators have taken advantage in designing their views, which only need to work from one angle since there’s no 360 view. And some have struggled. It feels very limited. I mean…how many people want to create a down square with all the shops facing inward? Or a cute little cul-de-sac of villager houses? I’m going to assume that you’re nodding along and I’m not alone on that one.

In Dinkum, we get rotating buildings and full 360 camera to look around. Now, I will say that the Dinkum camera controls did take some getting used to for me, but after some trial and error, I found the right settings for my play style. Dinkum also gives you much more freedom and control with placing your buildings. Unlike the ACNH method of place, preview, cancel, place, repeat.

Screenshot from Dinkum game
Buildings facing different directions? Crazy talk!

3. Multiplayer

This is where Dinkum really shines in comparison. It takes inspiration from other crafting / sim co-op games and gives us true multiplayer functionality. If you’ve ever tried to play with friends in ACNH, you know that you run out of things to “do” pretty quickly. Sure, you can catch bugs or fish or even swim on someone else’s island, but it doesn’t help them in any way. You can’t donate to the museum on other players’ islands. And you can’t even give it to them to donate themselves.

Dinkum allows you to take anything you catch back to your own island if you choose to–your pockets and character stats carry over, similar to jumping worlds in Valheim. However. If you’re trying to help your friend out with that elusive bug they just can’t catch, Dinkum actually lets you do that. You can donate to someone else’s museum when you’re visiting.

You will need to set up a bed for your friends to be able to sleep each night to save your progression and recover your health/stamina. However, you can get an extra sleeping bag from the base tent for free. While visiting, your friends can take full advantage of whatever licenses they’ve unlocked on their characters. AND. If they talk to NPCs, their friendship levels carry over across worlds. So if they do favors and help the town out while visiting you, that improved NPC relationship follows them home. They can even buy new licenses while visiting you and have those carry over when they go back to their own island.

Dinkum takes a truly co-op approach, so you can truly build the island up together. Someone will have to be online as the host, and each person does technically have to start their own island when they create a new character, but you could just leave that empty once your character is made and focus on a co-op island instead.

So, is Dinkum the answer or you ACNH woes?

For me, the answer is a resounding yes. Especially if I can convince more friends to play it! Right now, I’ve only roped one friend into joining me in this Australian outback-inspired adventure, but so far we’ve been very impressed with it.

If you’re a dedicated console player, Dinkum won’t solve your problems just yet. For now, it’s only on PC but it’s still early access so that could change. Keep watching over at to see if they share any updates about a console release.

Note: Some of the links direct will direct you to Amazon, and we are a part of Amazon’s Affiliate program – but our opinions are our own and we are not paid to promote any specific product.

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